RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Sujet réservé aux MJs pour discuter de la campagne Les Enfants de la Flamme sur le forum VF:
https://deadcrows.net/forum/viewtopic.php?f=33&t=15154
Couverture par Hubert de Lartigue pour la VF de Dorastor (1996) d'Oriflam:
Version de travail des Monts Quivin pour la Sartar Homeland Box, par Matt Ryan:
https://deadcrows.net/forum/viewtopic.php?f=33&t=15154
Couverture par Hubert de Lartigue pour la VF de Dorastor (1996) d'Oriflam:
Version de travail des Monts Quivin pour la Sartar Homeland Box, par Matt Ryan:
Forum officiel pour la VF de RuneQuest: Roleplaying in Glorantha
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Quel dommage que Hubert de Lartigue ne fasse plus de couverture pour RQG
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Jusqu'au 29 avril, -20% sur le Jonstown compendium pour:
Remembering Caroman
https://www.drivethrurpg.com/product/32 ... ng-Caroman
Ruins of Bonn Kanach
https://www.drivethrurpg.com/product/34 ... onn-Kanach
The Howling Tower
https://www.drivethrurpg.com/product/35 ... ling-Tower
Rubble Redux: Insula of the Waning Moon
https://www.drivethrurpg.com/product/32 ... aning-Moon
Rocks Fall
https://www.drivethrurpg.com/product/300087/Rocks-Fall
+ un certain nombre de tokens pour VTT
Aldryami Myth #11 par Shannon Appelcline:
Remembering Caroman
https://www.drivethrurpg.com/product/32 ... ng-Caroman
Ruins of Bonn Kanach
https://www.drivethrurpg.com/product/34 ... onn-Kanach
The Howling Tower
https://www.drivethrurpg.com/product/35 ... ling-Tower
Rubble Redux: Insula of the Waning Moon
https://www.drivethrurpg.com/product/32 ... aning-Moon
Rocks Fall
https://www.drivethrurpg.com/product/300087/Rocks-Fall
+ un certain nombre de tokens pour VTT
Aldryami Myth #11 par Shannon Appelcline:
This is the last of my trilogy of stories about the Aldryami and the Spike, following on from "How Flamal Met the Tribes" and "The Fall of the White Elves".
“The First War”
A Story of the Green Age told by Vralto Elmorider of Tarinwood
La suite ici.
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Justement, le second volume dans la gamme the Rubble Redux est disponible: Insula of the Rising Sun, par Drew Baker, $10.95 pour 131 pages + 14 pages de plans 25mm:7Tigers a écrit : ↑ven. avr. 23, 2021 10:20 am Jusqu'au 29 avril, -20% sur le Jonstown compendium pour:
Rubble Redux: Insula of the Waning Moon
https://www.drivethrurpg.com/product/32 ... aning-Moon
https://www.drivethrurpg.com/product/35 ... Rising-Sun
Ce volume a 50 pages de scénario, + 22 pages de statblocks.In this edition you'll find detailed descriptions of a Rubble 'Insula' or city block with downloadable floor-plans.
. Details on travelling, working and making money in the Big Rubble,
. 4 scenarios with comprehensive stat blocks:
- Bison Stake
An encounter not tied directly to the Insula but useful for the areas through which the players may travel. When the party encounters a war band of Bison riders demanding tribute, is this simple extortion racket by nomad chancers or is there a deeper political angle to the meeting?
- Yelm’s Sweat
Set in and around building 2, a chance meeting with one of New Pavis’ well-known citizens takes the party into the Big Rubble on the hottest day in living memory to track down a rare bird; but will the adventure feather their nest or turn out to be a wild goose chase?
- Children of the Stone Cow
Set in and around building 12 of the insula, an abandoned cart and strange drag marks lead the adventurers into the ruins and a show down with passionate chaos creatures.
- Grist to the Mill
Set in the mill complex of the insula buildings 14, 13, 9 and 1, the adventurers take on a contract to guard an expedition set in the buildings of the insula, the heroes get an insight into how others make a living from the Big Rubble, the cut-throat business of a salvage operation in the ruins and the consequences of Argrath’s policies.
. plus downloadable, modular floor-plans
Insula of the Waning Moon avait 22 pages de scenario, et 26 pages de statblocks.
Comme d'hab, cliquer sur "Full‑size Preview" pour télécharger un extrait du pdf pour se faire une idée.
Forum officiel pour la VF de RuneQuest: Roleplaying in Glorantha
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Exploring Glorantha - Episode 8: Pantheons - Part 1
Dryade PJ par Eamonn McCormick
~~~~~~~Contents of Episode~~~~~~~
00:00 - Intro
06:38 - Pantheons
08:10 - Darkness Pantheon
12:45 - Trolls
20:44 - How does magic work for Darkness
23:44 - Main gods
31:57 - Followers
37:28 - Sea Pantheon
43:45 - How does magic work for Sea
44:45 - Main gods
52:20 - Followers
59:13 - Wrap up
Dryade PJ par Eamonn McCormick
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
J'ai un tout petit peu commencé à feuilleter les enfants de la flamme. Pour l'instant, je suis très déçu par la couverture, un dessin médiocre mal détouré d'un fond blanc et recollé sur fond noir... J'espère que les deadcrows vont trouver une autre solution
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Aldryami Myth #12 par Shannon Appelcline:
When I read "Orstan the Elder" in The Book of Heortling Mythology, I decided that the elves must have more to say on the topic.
(warning, may contain adult themes or juvenile jokes)
“The Tree That Was Seduced by Uleria”
A Green Age tale recorded and annotated by Meatman, assistant to Fethela Fodronu
La suite ici.
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Je n'irais pas jusqu'à dire que l'illustration est médiocre mais oui, cette couverture a quelque chose de déceptif et de "pas fini". Bizarre, les deadcrows nous ont habitué à bien mieux pourtant.
Comme disait Trotsky* : "Quand le prolétariat se remonte les manches, la bourgeoisie serre fort les fesses !". (* source Tonton Pogo)
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Je partage cet avis, et je trouve la couv d'autant plus décevante que l'intérieur (dessins, mise en page) est lui très réussi, comme les précédents ouvrages de la traduction des Deadcrows.
[url=http://hu-mu.blogspot.com]Hugin & Munin[/url]
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Oui, surtout qu'il y a quelques illustrations originales pleine page en couleur (je pense à la vue sur Svensville avec un monteur de lama, page 38 du pdf) qui pourraient sans doute faire une couverture de qualité.
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Bienvenue à Jonville! avec le Starter Set:
What is Jonstown?
JEFF RICHARD: Your adventures in the RuneQuest Starter Set are centered around the city of Jonstown, a small city in Northern Sartar, famous for its Jonstown Library and Healer Temple, as well as an important place of trade. Jonstown is along the road between Sartar and the Lunar Empire, a place where unusual people may be encountered - in short, a great place to start adventures!
Jonstown is the political, market, religious, and military center of a confederation of several tribes, making it of regional importance. Until just before the start of the game, it had been occupied by the enemy Lunar Empire. It has just been liberated by the new Prince of Sartar, who placed her right-hand man in charge of the city. So now there's all sorts of intrigue and political rivalry, combined with the ever-present threat of the Lunar Empire returning. This is a place filled with conflict and tension – making it perfect for adventurers.
With about 2500 residents, Jonstown is big enough to hold surprises, but small enough for the Gamemaster to manage it. We have a 30 page guide to Jonstown in the book, which includes an overview of the city, descriptive guide to the various neighborhoods, NPC stats for all the major movers and shakers, a digest of various townsfolk, and even a city encounter guide.
Why Jonstown?
I've always loved City Guides - Midkemia's Carse, Monte Cook's Ptolus, White Wolf's Chicago By Night, Chaosium’s Sanctuary, and of course, Chaosium's own Pavis. In our RPG campaigns we love having a "home base" - a place where our adventurers can buy stuff, regain Rune Points, and do cult activities, but which is also filled with danger and adventure, both within the city walls and without. Now Jonstown has been part of Glorantha since the days of White Bear & Red Moon - that's even before RuneQuest was created. So early on we decided rather than base the Starter Set on Apple Lane (which already has a complete writeup in the RQ Gamemaster's Pack), we'd center the Starter Set on Jonstown.
Now Jonstown also gives us a great location to begin exploring the setting. It is a place of tension between the Orlanthi and the Lunars. It is on the royal road between the Lunar Empire and Sartar, so you get regular merchant caravans and travelers - so you can put whoever or whatever you want as a visitor. And it is quite close to the Colymar tribe (Apple Lane is only about 30 kilometers away), so you can easily move on from the Starter Set to the adventurers in the GM Pack if you so desire, and from there it is easy to jump into adventurers from The Smoking Ruin or the Pegasus Plateau.
Concernant les cartes:
Making the Jonstown Map
Olivier Sanfilippo, whose beautiful work you can see in the RuneQuest Core Rules, GM Screen Pack, and other RQG releases, worked with us to create a rich and beautiful map of Jonstown.
We started with a sketch from Greg:
From Greg's sketch, we worked out how many hectares the city covered and its population. I'm a big fan of imposing material restraints when developing a setting - how big is this place (and how does that compare to real world ancient cities)? How many people could live in a place of that size – again based on real world ancient cities? How do people live, eat, protect themselves, and so on. In short, how does this city WORK?
From there we sketched out its quarters, streets and markets, even temples.
Olivier took these crude sketches and made them beautiful! Here's the result, which we're delighted with:
We then broke this map into neighborhoods, so you could get the effect of a City Travel Guide:
The Hinterland
But of course a city needs a surrounding hinterland to function – people to grow food, raise livestock, and so on. In Sartar, the cities are confederated with rural tribes; really petty kingdoms with their own history and politics, and rivalries. So I sketched out Northern Sartar and worked on the tribal boundaries to make sure it all worked together.
Earlier this year we were fortunate to have acclaimed mapmaker Matt Ryan joined us as Chaosium's in-house cartographer. Matt had already been working with me on an amazing master map of Dragon Pass, so we zoomed in on the area around Jonstown and filled it with details:
Some Unique Things About Jonstown
1. The Jonstown Library
In the RuneQuest Companion, the "Jonstown Compendium" served as a writer's device where snippets of lore created by Greg Stafford could be published without any accompanying "game information" - so little myths, kings lists, anecdotes etc. And with that the Jonstown Library was born – a sprawling temple-library to Lhankor Mhy built by the son of Sartar, with over 10,000 scrolls within.
I love the idea of this library being a great repository of knowledge in what is a largely illiterate rural society. Like Name of the Rose or Anathem or the Library of Babel, the idea of a great library filled with secrets greatly appeals to my sense of fantasy.
*And of course on the basis it too is a wonderous assortment of Gloranthan treasure, we've named our community content program at DriveThruRPG as the Jonstown Compendium.
2. A place where tribes and city meet
Jonstown is where a half-dozen tribes meet to trade, worship the Orlanthi gods, and resolve disputes. Not all of them do so anymore – a pro-Lunar tribe seceded from the confederation, and the Telmori werewolves have turned their back on the tribes that hate them. But it is still an assembly place of many tribal groups.
Jonstown is also a place of merchants, crafters, healers, thieves, and scribes. You might have a session where the players need to discover lost lore from the Second Age, only to follow up with a monster terrorizing local farms. The scenarios in the Starter Set include a good cross-section of these to get things started, and the location of Jonstown makes it easy to continue from there.
This means there are lots of cults active in Jonstown and plenty of temples, even if you worship comparatively minor deities like Chalana Arroy, Yelmalio. Or even the Seven Mothers!
3. Baths!
In addition to libraries, crafters, and all that good stuff, there are also public baths in Jonstown! The largest of them is part of the Chalana Arroy temple complex: go to the bath, get your healing – clean body, healthy body! The players in my campaign make a beeline for the Chalana Arroy temple and its baths every time they come to Jonstown.
What is Jonstown?
JEFF RICHARD: Your adventures in the RuneQuest Starter Set are centered around the city of Jonstown, a small city in Northern Sartar, famous for its Jonstown Library and Healer Temple, as well as an important place of trade. Jonstown is along the road between Sartar and the Lunar Empire, a place where unusual people may be encountered - in short, a great place to start adventures!
Jonstown is the political, market, religious, and military center of a confederation of several tribes, making it of regional importance. Until just before the start of the game, it had been occupied by the enemy Lunar Empire. It has just been liberated by the new Prince of Sartar, who placed her right-hand man in charge of the city. So now there's all sorts of intrigue and political rivalry, combined with the ever-present threat of the Lunar Empire returning. This is a place filled with conflict and tension – making it perfect for adventurers.
With about 2500 residents, Jonstown is big enough to hold surprises, but small enough for the Gamemaster to manage it. We have a 30 page guide to Jonstown in the book, which includes an overview of the city, descriptive guide to the various neighborhoods, NPC stats for all the major movers and shakers, a digest of various townsfolk, and even a city encounter guide.
Why Jonstown?
I've always loved City Guides - Midkemia's Carse, Monte Cook's Ptolus, White Wolf's Chicago By Night, Chaosium’s Sanctuary, and of course, Chaosium's own Pavis. In our RPG campaigns we love having a "home base" - a place where our adventurers can buy stuff, regain Rune Points, and do cult activities, but which is also filled with danger and adventure, both within the city walls and without. Now Jonstown has been part of Glorantha since the days of White Bear & Red Moon - that's even before RuneQuest was created. So early on we decided rather than base the Starter Set on Apple Lane (which already has a complete writeup in the RQ Gamemaster's Pack), we'd center the Starter Set on Jonstown.
Now Jonstown also gives us a great location to begin exploring the setting. It is a place of tension between the Orlanthi and the Lunars. It is on the royal road between the Lunar Empire and Sartar, so you get regular merchant caravans and travelers - so you can put whoever or whatever you want as a visitor. And it is quite close to the Colymar tribe (Apple Lane is only about 30 kilometers away), so you can easily move on from the Starter Set to the adventurers in the GM Pack if you so desire, and from there it is easy to jump into adventurers from The Smoking Ruin or the Pegasus Plateau.
Concernant les cartes:
Making the Jonstown Map
Olivier Sanfilippo, whose beautiful work you can see in the RuneQuest Core Rules, GM Screen Pack, and other RQG releases, worked with us to create a rich and beautiful map of Jonstown.
We started with a sketch from Greg:
From Greg's sketch, we worked out how many hectares the city covered and its population. I'm a big fan of imposing material restraints when developing a setting - how big is this place (and how does that compare to real world ancient cities)? How many people could live in a place of that size – again based on real world ancient cities? How do people live, eat, protect themselves, and so on. In short, how does this city WORK?
From there we sketched out its quarters, streets and markets, even temples.
Olivier took these crude sketches and made them beautiful! Here's the result, which we're delighted with:
We then broke this map into neighborhoods, so you could get the effect of a City Travel Guide:
The Hinterland
But of course a city needs a surrounding hinterland to function – people to grow food, raise livestock, and so on. In Sartar, the cities are confederated with rural tribes; really petty kingdoms with their own history and politics, and rivalries. So I sketched out Northern Sartar and worked on the tribal boundaries to make sure it all worked together.
Earlier this year we were fortunate to have acclaimed mapmaker Matt Ryan joined us as Chaosium's in-house cartographer. Matt had already been working with me on an amazing master map of Dragon Pass, so we zoomed in on the area around Jonstown and filled it with details:
Some Unique Things About Jonstown
1. The Jonstown Library
In the RuneQuest Companion, the "Jonstown Compendium" served as a writer's device where snippets of lore created by Greg Stafford could be published without any accompanying "game information" - so little myths, kings lists, anecdotes etc. And with that the Jonstown Library was born – a sprawling temple-library to Lhankor Mhy built by the son of Sartar, with over 10,000 scrolls within.
I love the idea of this library being a great repository of knowledge in what is a largely illiterate rural society. Like Name of the Rose or Anathem or the Library of Babel, the idea of a great library filled with secrets greatly appeals to my sense of fantasy.
*And of course on the basis it too is a wonderous assortment of Gloranthan treasure, we've named our community content program at DriveThruRPG as the Jonstown Compendium.
2. A place where tribes and city meet
Jonstown is where a half-dozen tribes meet to trade, worship the Orlanthi gods, and resolve disputes. Not all of them do so anymore – a pro-Lunar tribe seceded from the confederation, and the Telmori werewolves have turned their back on the tribes that hate them. But it is still an assembly place of many tribal groups.
Jonstown is also a place of merchants, crafters, healers, thieves, and scribes. You might have a session where the players need to discover lost lore from the Second Age, only to follow up with a monster terrorizing local farms. The scenarios in the Starter Set include a good cross-section of these to get things started, and the location of Jonstown makes it easy to continue from there.
This means there are lots of cults active in Jonstown and plenty of temples, even if you worship comparatively minor deities like Chalana Arroy, Yelmalio. Or even the Seven Mothers!
3. Baths!
In addition to libraries, crafters, and all that good stuff, there are also public baths in Jonstown! The largest of them is part of the Chalana Arroy temple complex: go to the bath, get your healing – clean body, healthy body! The players in my campaign make a beeline for the Chalana Arroy temple and its baths every time they come to Jonstown.
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
On s'y projette déjà. Quel beau travail, et quelle superbe carte.
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Il ne manque plus qu'une belle couverture
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Pour le Starter Set, les couvs sont déjà connues.
Cellle de la boite par Ossi Hiekkala:
Celles des livrets:
. Book 1: Rules – Cover art by Andrey Fetisov.
. Book 2: The World of Glorantha – Cover art by Hazem Ameen.
. Book 3; SoloQuest – Cover art by Eduardo Gutiérrez García.
. Book 4: Adventures – Cover art by Andrey Fetisov.
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Re: RuneQuest Glorantha: si le canard crie, c'est qu'il n'est pas assez cuit!
Camembert les tracteurs ! Sur les artworks de ce starter set (je mets un bémol sur certains portraits de prétirés) ça promet d'être assez superbe.