Édit : wip a jour https://drive.google.com/file/d/11z7x3C ... Adf1_/view
Liste des corrections majeures :
Spoiler:
Analyzing Clues table : "Every day since event (max modifier +1) | +2" => "More than 1 day since event | +1" and "More than 5 days since event | +2"
"Remember that supernatural beings often have special vulnerabilities. See Chapter One and Three for details." => Nothing about vulnerabilities in chapter 3... => I've removed this mention
"A character’s starting Ethos is equal to his Prudence (see below) + Stoicism." => "see below" : where ? what ? => I've removed this mention
"For caltrops, this means the caltrops make an attack against the vehicle (see Caltrops)." => those caltrop rules do not exist. => I've changed this following sentence "Failing to avoid an object (including caltrops) results in a collision with the object."
"Spirits don’t have Attributes or Skills, they use Emotional Traits to perform all tasks. Divide available ranks between Passion, Prudence and Stoicism from a pool based on the spirit’s power." => Prudence, not Prejudice
Craft (forgery) :
- "... The complexity of the document ... provide modifiers to the Trickery roll, as shown below." => "... to the Craft roll ..."
- "The Skill is also used to detect someone else’s forgery. The result of the original Trickery roll that created the document is opposed by a Trickery roll" => "Craft" "Craft" again
Craft : "This Skill encompasses several categories, each of them treated as a separate Skill: Craft (chemical), Craft (electronic), Craft (mechanical), Craft (pharmaceutical), Craft (structural), Craft (visual arts), and Craft (writing)." => "Craft (forgery)" added
"A character can take 1 while climbing, but can’t take 3." => removed (I guess the standard rules for safe success apply).
"Make a Listen/Spot roll against a Difficulty that reflects how quiet the noise is that a character might hear or against an opposed Move Silently roll." => "... an opposed Stealth roll."
"Disease Fortitude Save Difficulty" => "Disease Con. Diff."
"Purchase DC" (melee weapons table) => column removed
"Sample Disease" table => DC's replaced by difficulties (Diff 2 for DC's 14-, Diff 3 for DC's 15+)
"If there are many characters participating, the GM can opt to make a single roll for all of them, using the highest Gamble Skill modifier among them and adding a +2 bonus to the roll." => "... using the highest Trickery Skill among them and adding +2 dice to the roll."
"Use the character’s Athletics modifier or the mount’s applicable dice pool (whichever is lower) to make the jump." => "... the character's Athletics Skill ..."
"If the creature can attack, it applies its Dexterity modifier to its base attack instead of a Strength modifier." => removed
"The Heal skill cannot identify any physical cause for the symptoms" => "The Treat Injury Skill cannot identify any physical cause for the symptoms"
"Listen/Spot" table : line "An encumbered person in walking at a slow pace, trying not to make noise" uselessly repeated
Craft :
"If the Craft (explosives) roll fails" => "If the Craft roll fails"
"the character simply makes a Craft (visual art) roll" => "the character simply makes a Craft roll"
"the character simply makes a Craft (writing) roll" => "the character simply makes a Craft roll"
Will : "Spend temporary Will on vital tasks: matters of survival and compelling principle." => "Temporary Will may be spend on vital tasks: matters of survival and compelling principle."
"The Emotional Traits are Prudence, Passion and Stoicism." => "The Emotional Traits are Passion, Prudence and Stoicism."
Traps and Sabotage : "The GM rolls the roll." => "The GM rolls the dice."
Teach an animal a trick :
"a successful Handle Animal roll" => "a successful Profession roll"
"a -1 penalty on his Handle Animal roll" => "a -1 penalty on his Profession roll"
Combat Riding : "making a Handle Animal roll (Difficulty 3)" => "making a Profession roll (Difficulty 3)"
Informal Skills list (1st chapter and 2nd chapter) : Trickery moved where it belongs (before Unarmed Combat)
Psychokinesis :
"Wits + Prudence" => "Wisdom + Prudence"
"Wits + Knowledge (occult)" => "Wisdom + Knowledge (arcane lore)"
"Remember that supernatural beings often have special vulnerabilities. See Chapter One and Three for details." => Nothing about vulnerabilities in chapter 3... => I've removed this mention
"A character’s starting Ethos is equal to his Prudence (see below) + Stoicism." => "see below" : where ? what ? => I've removed this mention
"For caltrops, this means the caltrops make an attack against the vehicle (see Caltrops)." => those caltrop rules do not exist. => I've changed this following sentence "Failing to avoid an object (including caltrops) results in a collision with the object."
"Spirits don’t have Attributes or Skills, they use Emotional Traits to perform all tasks. Divide available ranks between Passion, Prudence and Stoicism from a pool based on the spirit’s power." => Prudence, not Prejudice
Craft (forgery) :
- "... The complexity of the document ... provide modifiers to the Trickery roll, as shown below." => "... to the Craft roll ..."
- "The Skill is also used to detect someone else’s forgery. The result of the original Trickery roll that created the document is opposed by a Trickery roll" => "Craft" "Craft" again
Craft : "This Skill encompasses several categories, each of them treated as a separate Skill: Craft (chemical), Craft (electronic), Craft (mechanical), Craft (pharmaceutical), Craft (structural), Craft (visual arts), and Craft (writing)." => "Craft (forgery)" added
"A character can take 1 while climbing, but can’t take 3." => removed (I guess the standard rules for safe success apply).
"Make a Listen/Spot roll against a Difficulty that reflects how quiet the noise is that a character might hear or against an opposed Move Silently roll." => "... an opposed Stealth roll."
"Disease Fortitude Save Difficulty" => "Disease Con. Diff."
"Purchase DC" (melee weapons table) => column removed
"Sample Disease" table => DC's replaced by difficulties (Diff 2 for DC's 14-, Diff 3 for DC's 15+)
"If there are many characters participating, the GM can opt to make a single roll for all of them, using the highest Gamble Skill modifier among them and adding a +2 bonus to the roll." => "... using the highest Trickery Skill among them and adding +2 dice to the roll."
"Use the character’s Athletics modifier or the mount’s applicable dice pool (whichever is lower) to make the jump." => "... the character's Athletics Skill ..."
"If the creature can attack, it applies its Dexterity modifier to its base attack instead of a Strength modifier." => removed
"The Heal skill cannot identify any physical cause for the symptoms" => "The Treat Injury Skill cannot identify any physical cause for the symptoms"
"Listen/Spot" table : line "An encumbered person in walking at a slow pace, trying not to make noise" uselessly repeated
Craft :
"If the Craft (explosives) roll fails" => "If the Craft roll fails"
"the character simply makes a Craft (visual art) roll" => "the character simply makes a Craft roll"
"the character simply makes a Craft (writing) roll" => "the character simply makes a Craft roll"
Will : "Spend temporary Will on vital tasks: matters of survival and compelling principle." => "Temporary Will may be spend on vital tasks: matters of survival and compelling principle."
"The Emotional Traits are Prudence, Passion and Stoicism." => "The Emotional Traits are Passion, Prudence and Stoicism."
Traps and Sabotage : "The GM rolls the roll." => "The GM rolls the dice."
Teach an animal a trick :
"a successful Handle Animal roll" => "a successful Profession roll"
"a -1 penalty on his Handle Animal roll" => "a -1 penalty on his Profession roll"
Combat Riding : "making a Handle Animal roll (Difficulty 3)" => "making a Profession roll (Difficulty 3)"
Informal Skills list (1st chapter and 2nd chapter) : Trickery moved where it belongs (before Unarmed Combat)
Psychokinesis :
"Wits + Prudence" => "Wisdom + Prudence"
"Wits + Knowledge (occult)" => "Wisdom + Knowledge (arcane lore)"